Bugs!
Programs: Maya, Unity
Assigned to design a game that created some feeling in a player, my
group chose the feeling of pride once you have accomplished a task in
games. From this, grew the idea of being able to show players their
progress and give the player some choice in where to place whatever it
would be that they gained.
From here we came up with the idea of a bug catching game where players
go out during the day and are able to catch bugs, then when they return
they can place the jars containing the bugs they catch and as they find
more and more bugs, the sticker chart in the room fills in.
Designed and created in one week, for this group project, I took on
drawing out the floor plans/top down sketches for the level, as well as
designed and modeled the player and all the objects in the bedroom.
Feel free to check out the demo of this level using the button above!
While we had very little time for this project and is no where near a
finished game, we learned a lot from this exercise and I gained a much
better understanding of modeling with Maya in 3d, as well as importing
and texturing objects in unity.
Personal Business Cards
Programs: Adobe Illustrator, Adobe Photoshop
Creating these business cards was a quick project I had for myself. I
wanted to practice some of the skills I had been learning about recently
and wanted to try creating something that represented me. Making these
business cards for myself actually led me to eventually creating this
website! You can see how the logo on the front of the card matches the
one in the corner of the website and home page, as well as the colors on
the business cards are used throughout the website.
I'm glad that I made the decision to redesigned these cards.
Between the two designed, I've grown much more comfortable with Adobe
Illustrator and because of that I was able to create a design that I
think looks much more like me and is a better representation of me.
Originally, the design was different on the back. I thought that this
design was cute, but it didn't really look like me. Over time, I
realized I wasnt really a fan of the design at all and decided to rework
it.
Teddy And Me
Achievement unlocked
Accepted to BostonFIG 2022
Programs used: Photoshop, Unity
This game is focused on giving insight to what kids with nightmare
disorder might experience.
I really enjoyed making the day and night versions of many of the scenes
in this game. Also, it gave me a great opportunity to practice with
making pixel art.
There were definitely many times when working on this project I
struggled to figure out how to make the most effective design that
looked like the object I was trying to represent with only a few pixels.
Check out the demo for this game here:
Teddy and Me
Cursed Game Jam
Programs used: Photoshop, Procreate, Unity
Game Jam Theme: Cursed
The idea for this game was that a girl, Lumi, was found by the player,
trapped in the computer. Staring out by opening a totally original game:
brokemon, which wouldn't even let the player out of the starter area,
the player meets lumi here for the first time.
Through a extremely persuasive argument, the player is convinced to help
lumi break free from the computers control and the two begin to solve
puzzles that they get trapped in, over time growing closer and closer to
the heart of the computer and the witch inside it.
The plan was that over the course of the game, lumi would grow into a
more and more pixelated character with each completed puzzle displaying
more features about lumi.
Like in the second puzzle, when the witch of the computer traps you in a
maze however to make it impossible to escape and turns the lights off,
we learn that lumi has hair that glows.
After finishing all the puzzles, the game would end with a final visual
novel-esque scene where lumi and the player confront the computer witch
and ultimately break free.
While this game was a lot of laughs and fun to design, unfortunely due
to group time constraints, it never came into fruition.
Magic Man Cartoons
Programs used: Procreate
Languages used on website: HTML, JavaScript, and CSS
These cartoons started of actually not even with magic man, it started
with 2 characters called Bamf and ..., a magical frog and a tex mex
cowboy cow.
I was inspired by
Tiffany Wang
on youtube and wanted to give comic book drawings a try.
Talent Show
About the project:
Course: ARTD 2370, Animation Basics
Assignment: Use Maya to individually to create a 3D
animation of a simple character with a special and unique talent.
Students will model, texture, and potentially create a rudimentary rig
for a 3D creature that will perform a talent on-stage for 15-20 seconds.
This project was my first ever experience using Maya for all three
stages: modeling, rigging, and animating. It was definitely a struggle
to teach myself a large portion of the skills necessary to achieve the
outcome I wanted, such as joint rigging, lighting effects for the wand
and about materials. For a first attempt, I was happy with the outcome,
however I think there is still a lot I can improve on!
The Process:
The first stage for this project was to design a character and create a
storyboard for how we wanted the animation to play out, which you can
see in these first two photos:
At this point, I had been doing a lot of mini cartoons with the triangle
character and they had grown on me a lot. I wanted to try animating them
and I felt that the simplistic shapes I had used to create him would be
perfect for this project. This was probably the right line of thinking
however I definitely got ahead of myself with the story.
While I liked this idea a lot, without having any previous Maya
experience, I didn't realize how difficult this story board would be. I
knew nothing about meshes and so I was strongly advised to come up with
an edited story board that was more achievable for a first attempt and
which was more in scope for my current ability.
Instead I came up with this:
This storyboard was pretty close to how I actually ended up animating
the project however, once I was animating, I couldnt figure out a clean
way to grow a plant out of a stage floor. The whole thing felt weird to
me after a while and so I decided to change it to what you see in the
video above.
Conclusion: This project was a huge learning experience
for me and despite my struggles I am super glad I took this course
because I felt that I learned a lot from it! Since then I have grown
more and more comfortable modeling in Maya however, theres always more
to learn!
Flour Sack Anamatic
Still Life Drawings
thanks for visiting my page!
EDUCATION
Northeastern University | Boston, MA
Khoury College of Computer Science
Bachelor of Science, Computer Science/Game Development
Minor in Animation
Software
- Adobe Photoshop
- Adobe Illustrator
- Maya
- Adobe After Effects
- Unity
- Clip Studio
languages
- Java
- C++
- Python
- JavaScript
- HTML
- CSS
- C
- Racket
A Bit About Me
Hey there! My name is Cleo and I am a second year student at
Northeastern University. I am currently studying Computer Science and
Game Design while also trying to find time to work on my own art.
Over the past few years, I have discovered and grown my love for puzzle,
art, and adventure games and now hope to make my own!
I've really enjoyed learning about all parts of game design, from the
programming elements, to level design, however, my passion lies in
creating game art, whether it be pixel art or 3D modeling. I love how
much an artist's style and color palette choices can change the entire
feel of a game and I hope to be able to convey that passion in my own
work.
Outside of game design and art, I also love baking, traveling, fantasy
and science fiction books (send me your favorites please!), snowboarding
and music. I played piano for a large part of my life and now am
learning electric bass. I love all outlets of self expression and am
always picking up new hobbies.
Thats me! Thank you so much for visiting my page. Making this website
was a fun project for me and allowed me to learn a lot about webdesign,
HTML, JavaScript, and CSS. I hope you enjoyed your time here and feel
free to reach out to me with any questions or comments!
Have a nice day!